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Question by SebGM2019 · Feb 02, 2019 at 08:48 PM · 3dblendermaterialstextures

Import Blender models

Hi guys! I'm using blender to make the 3d models of my game, the models yes export and are fine in Unity, But the thing here is that the models import without materials, I have one low poly tree and want to import the model with the materials, I've heard that i can do this if I import the textures, but the problem here is that I dont have textures! I just use the materials to give them glossy and diffuse colors, but when I import them as .blend file or fbx they just appear with gray materials...

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avatar image lorenzofman2 · Feb 03, 2019 at 12:52 PM 0
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Funny. For me it does import the material in my project. The only thing that cross my $$anonymous$$d is the model material's settings. There is a checkbox "Import $$anonymous$$aterials" and also some other configs related such as "Use embedded materials". Can you check if that is on?

avatar image AnOrdinarySandwich · Feb 04, 2019 at 12:58 AM 0
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What render method are you using in Blender? Blender render? Are the textures packed? How is the blender fbx export option "Path $$anonymous$$ode" set?

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Answer by dan_wipf · Feb 03, 2019 at 03:16 PM

try to extract the materials in the import settings! and be sure to use in blender just plain materials without any specify settings(color only)

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avatar image SebGM2019 · Feb 03, 2019 at 04:58 PM 0
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Could you please explain a bit more?

avatar image dan_wipf SebGM2019 · Feb 03, 2019 at 06:18 PM 0
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have a look at my answere here

avatar image SebGM2019 dan_wipf · Feb 03, 2019 at 10:24 PM 0
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It's fine, but what should I do if my model don't have textures and it's importing with a gray color?

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Answer by lorenzofman2 · Feb 03, 2019 at 06:19 PM

Try changing the material import settings. Maybe 'import materials' is not enabled. This menu has all important information about the materials embedded to your object. I tested with a .blend and a .fbx and both are working

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avatar image SebGM2019 · Feb 03, 2019 at 08:20 PM 0
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I have the same boxes and options checked... How did you imported it? Like, what was the process you made to get it working?

avatar image lorenzofman2 SebGM2019 · Feb 03, 2019 at 08:30 PM 0
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Well. This is a bit odd. I didn't do nothing. That was why I thought you might have some checkbox different. And hitting extract materials doesn't do nothing?

avatar image SebGM2019 lorenzofman2 · Feb 03, 2019 at 10:10 PM 0
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Yeah, but it stills being gray. With the process I mean that what do you do since you made the cube to having the cube in Unity? Like the hole process of making the cube, exporting it and having it in the Unity Project. Did you baked the materials or something like that?

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