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When moving with root motion, How can moving on moving platforms be achieved?
Solution 1: Set the parent! This worked until I needed rotating platforms.
Solution 2: Set another thing as the parent, and use that things position! This works, but while setting the position, root motion obviously does nothing!
So, what is the solution? Surely I am not the first to use a blend state root motion character controller and want it to move on a moving platform.
Answer by UltraGearGames · Feb 04, 2019 at 02:18 PM
Well, the best solution would probably be to just make the player's position and Y rotation (or just the horizontal one, whichever one it is with your project) be the same as the object. Though i can see this might interrupt some functions of the player. Maybe just move him through script but not rotate? Experiment, but this is what i came up with.
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