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               Question by 
               Nick_Rizzo · May 25, 2015 at 12:14 PM · 
                c#2dshooter  
              
 
              C# Need to set a limit on rotation
How do I set a limit on how far I can rotate the arm? using UnityEngine; using System.Collections;
 public class ArmRotation : MonoBehaviour {
 
     public int rotationOffset = 90;
 
     // Update is called once per frame
     void Update () {
         // subtracting the position of the player from the mouse position
         Vector3 difference = Camera.main.ScreenToWorldPoint (Input.mousePosition) - transform.position;
         difference.Normalize ();        // normalizing the vector. Meaning that all the sum of the vector will be equal to 1
 
         float rotZ = Mathf.Atan2 (difference.y, difference.x) * Mathf.Rad2Deg;    // find the angle in degrees
         transform.rotation = Quaternion.Euler (0f, 0f, rotZ + rotationOffset);
     }
 }
 
               Comment
              
 
               
              Answer by HarshadK · May 25, 2015 at 12:19 PM
Here's a quick search result on how to set rotation limits
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                