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Question by Impstar · Feb 28, 2017 at 09:09 PM · waitforsecondsienumerator

Ienumerate Wait for Seconds not working

I am trying to get a moving platform code to wait for a couple of seconds after reaching one end. Unfortunately, my code isn't working, and I've already looked around for general tips.

 void OnTriggerEnter(Collider other) {
     if (other.tag == "Target") {
         StartCoroutine (PauseAndTurn ());
     }
 }

 IEnumerator PauseAndTurn () {
     if (direction == directionBase) //if this if/else statement is below the WaitForSeconds(2), then it doesn't run at all for some reason and the platform just keeps going
         direction = -direction;
     else
         direction = directionBase;
     yield return new WaitForSeconds (2);
 }

The platform just doesn't wait for some reason. Any ideas?

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Answer by jwulf · Feb 28, 2017 at 10:08 PM

I assume you move your Platform in your Update()- or FixedUpdate()-Method?

Then you should introduce a boolean, like

 private bool moving;

And check if it is true every time before you allow the object to move in Update()/FixedUpdate().

Now change PauseAndTurn to:

 IEnumerator PauseAndTurn() {
     if(direction == directionBase)
         direction = -direction;
     else
         direction = directionBase;

     moving = false;
     yield return new WaitForSeconds(2);
     moving = true;
 }

For your understanding, WaitForSeconds() does not mean, the Component/the Script will stop doing anything at all for n seconds. It just makes the Coroutine itself wait.

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avatar image Impstar · Feb 28, 2017 at 10:34 PM 1
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Thank you, I hadn't thought about it like that. This worked.

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