Rect or Camera transform?
I'm still new to Unity and programming, so please bear with me.
I want to make a 2D game similar to a crossword, and I'd like to make it for mobile. I already have the screen sizes sorted. I know my crossword is going to be bigger than my screen size, and so I need it to be scrollable (left, right, up down, in, out). Is that ALL controlled by the camera or would my camera be static and I use the rect tool?
Additional question, would my game be on the UI canvas? Or would it be seperate to that? (cuz I was under the impress the canvas automatically fits the size of the screen.
Thank you for helping in advance, and I apologise for my noob-ness
I see you have so many questions.
$$anonymous$$Aybe is better if you wattch some specific tutorial about mobile games..
Just wanted to add, I am doing a Unity 2D course, but I'm trying to do this project on the side. I know that the course won't cover some of the stuff I need, and I don't actually know what I need to search for it.
There are tutorials makeing a complete game, in maybe 1-2 hours you can know all the baics. You need a basic unity tutorial about objects, movement, etc...