- Home /
problems to generate and apply Animation clip in build(standalone)
hi, i am trying to generate different animation clips by script on the go (depending on input values and in standalone), but it does not wanna work in build. For example, i want to generate bar chart, i generate own animation clip for every bar (with create controller and so on).Every bar will increase it's height by animation to some value which this bar want to show (all values are different). And i have a lot of bar charts with different values, values can change, so i think it is not solution to generate animations for all possible values.
i tried to save in resource folder but it doesnt help. Creating animation controller and animation clips without using UnityEditor that i want to achieve.
Your answer
![](https://koobas.hobune.stream/wayback/20220612134626im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to prevent an animation from triggering more than on due to fast clicking? 2 Answers
What would be the best way to do something based on the animation state of the character? 0 Answers
why I have to anim.getComponent in update() function when I had done in Start () function 2 Answers
Problems with player movement animation 0 Answers
How to trigger different animations depending on where a gameobject collides? 1 Answer