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Question by Sniper1RDR · Feb 01, 2019 at 12:29 PM · buttonsaveinteractable

Interactable not save PlayPrefs

Hi My script is not save If to restart a game, the button "Continue Game" will be inactive Please help me

 public class ContinueGame : MonoBehaviour {
 
  public Button startButton;
 
 bool intToBool(int val)
 {
     if (val != 0)
         return true;
     else
         return false;
 }
 
 public void HiddenButton()
 {
     startButton.interactable = intToBool(PlayerPrefs.GetInt("StartButtons", 1));
     PlayerPrefs.Save();
 }
 
 }

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avatar image bpaynom · Feb 01, 2019 at 12:37 PM 0
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Your explanation is very confusing.

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Answer by Magso · Feb 01, 2019 at 03:16 PM

 void Start()
 {
     if(PlayerPrefs.GetInt("StartButtons", 0) != 0)
     {
         return true;
     }
     else
     {
         return false;
     }
 }

would be an easier way of doing it.

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avatar image bpaynom · Feb 01, 2019 at 03:21 PM 0
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Are you sure? You're returning true/false on a void function. And that do nothing.

avatar image Magso bpaynom · Feb 01, 2019 at 04:15 PM 0
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Sorry, I skipped the fact that it's returning a boolean, I'm assumed there were more lines in there like

 intToBool = true;
 GetComponent<Text>().color = Color.white;

I copied exactly for less confusion and ended up not making sense... oops

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