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Question by frenchfaso · Dec 28, 2011 at 03:29 AM · particlesraycasting

click (raycast) single particle

Hy You all, is it possible to raycast a single particle? I've tried without success! with and without the world particle collider and I'm pretty sure the ray casting code works fine, 'cause it does function with other game objects.

Thanks in advance

 void Update () {
     if(Input.GetButtonDown("Fire1"))
     {
         
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit = new RaycastHit();
         if(Physics.Raycast(ray, out hit, 100.0f))
         {
             Debug.Log("hit");
         }
     }
 }
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Answer by TowerOfBricks · Dec 28, 2011 at 03:43 PM

Particles have no colliders as such (the World Collider doesn't work either I think), they are handled as points so raycasting won't work. Instead you could gather the particles in an array (particleEmitter.particles) and check how close they are to your ray. Might be a bit troublesome if you've got many particle systems though.

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avatar image frenchfaso · Dec 28, 2011 at 03:52 PM 0
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AH! now I see :) thank You, I'll follow Your advice, the emitter I'm using, does not generate many particles.. should work like a charme!

avatar image frenchfaso · Jan 18, 2012 at 01:44 PM 0
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Sorry for the delay.. It worked like a charme! thank's a lot :-)

avatar image glenneroo · Mar 14, 2019 at 02:05 AM 0
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Is this still true in Unity 2018.3?

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