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1
Question by Rohit-Thapa · Jun 17, 2015 at 07:20 PM · buttondelegatearguments

Button Delegate running more than once

The method I found that worked well to pass functions with arguments was using Addlistener, delegates. But I ran into a problem using delegate inside another.

I created two buttons, (button1 and button2) and applied this code to main camera

using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;

public class ButtonControl : MonoBehaviour {

 public Button Button1;
 public Button Button2;

 // Use this for initialization
 void Start () {
     int local_i = 5;
     Button1.GetComponent<Button>().onClick.AddListener(delegate{  Job1(local_i); });
 }

 void Job1(int jobNo){
     int j = 60;
     Debug.Log ("You gave me Job no. " + jobNo);

     Button2.GetComponent<Button>().onClick.AddListener(delegate{ SumTest (jobNo, j); });
 }

 void SumTest(int i, int j)
 {
     Debug.Log (i + " + " + j + " = " + (i + j));
 }

}

When I press Button1 and then Button2 the program works fine, but when I press the button1 again and then button2, the SumTest function runs twice. And on the third time, it runs thrice, the button has been clicked only once though. How can I remedy it? I am not a pro programmer, mostly writing codes on what works basis :). Here is the screenshot of the problem.

alt text

printscreendesktop.jpg (64.7 kB)
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Answer by jenci1990 · Jun 18, 2015 at 05:30 PM

you add new listener every time when you press Button1. Try remove all listener from button2:

  void Job1(int jobNo){
      int j = 60;
      Debug.Log ("You gave me Job no. " + jobNo);
      Button2.GetComponent<Button>().onClick.RemoveAllListeners();
      Button2.GetComponent<Button>().onClick.AddListener(delegate{ SumTest (jobNo, j); });
  }
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avatar image Rohit-Thapa · Jun 19, 2015 at 05:33 PM 0
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Thanks, worked very nicely. Do I have to remove listeners for every buttons I create? or is it for just the ones I use delegate? I am using a lot of ui buttons with listener in each.

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