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Question by
krlozadan · Jan 26, 2012 at 02:29 AM ·
cameramaskprojectionshape
Camera projection
Hi: im working on a car simulation game, i have a camera facing backwards so that i can have the rear view mirror effect, now...i want to project the camera with another silohuette rather than the standard rectangle shape....anybody has done something similar before? What can i do?
Thanks a lot for your help!
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Answer by syclamoth · Jan 26, 2012 at 02:33 AM
You can't really do that. However, if you want to draw the result of the camera on an odd-shaped silhouette instead of a rectangle, you can use a render texture attached to an odd-shaped mesh. This requires Unity Pro.
You mean i have to model an odd-shaped mesh and then use some of the faces to project it on to it?
what do you mean by render texture?
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