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Question by Bhavesh_games2win · Oct 15, 2016 at 01:55 PM · optimizationcompressionbakemappingbaked light

Problems with light map compression

We are facing an issue with light map compression in Unity, please refer the images belowalt text

alt text

When we switch the format from true color to compressed and also the size of the map some green artifacts appear all over the map, we are looking for a solution keeping the compression as it helps us control the size of the overall build, would really appreciate if we can get some help on this.

true-color.jpg (381.9 kB)
compressed.jpg (407.2 kB)
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Answer by jazznazz · Sep 20, 2017 at 02:33 PM

Old question, but still valid. On Android IHMO the best compromise for lightmaps would be ASTC_RGB_6x6 , but of course you can use it only on devices with OpenGL ES 3.0 support and A8 and up on Apple.

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