Building to mobile device & Unity permanently freezes in last step
Hi there!
As stated in the title, Im trying to build&run a project on my android phone. I hadn't touched my project for about a month and today I've only added new art assets and implemented those in the place of the old ones. Now I'm trying to build&run it, which used to work fine, but every time I try it freezes in the step "Copying APK package to device".
I've googled for an hour or so but can't find any solutions or other people experiencing the same problem anywhere. Just building the APK works though. Its just build&run that's broken right now.
I'm not sure if I've tried build&running the game since I installed the Post Processing Stack though. Could this package be a part of the problem?
Hoping someone can help!
Thanks in advance :)
Just got this error: IndexOutOfRangeException: Array index is out of range. UnityEditor.Android.AndroidBuildWindowExtension.GetBuildPlayerWindow () UnityEditor.Android.AndroidBuildWindowExtension.RepaintTargetList () UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/$$anonymous$$ono/EditorApplication.cs:191)
No idea how to fix this.
Answer by BartiriX · Jan 30, 2019 at 12:14 PM
Also does anyone know how to add whitelines to posts? Double space and enter has never worked for me.
This is not answer, not even a comment. If you have a new question, please post it as a new question.
Says you, commenting on an almost 2 year old post. Way to go, I bet you feel really smart for pointing out what you did.
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