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AudioSource playing with delay for 1 step
Hi There. I think the Unity is trolling me:
I have several scenes that goes one after another. To control this I created the simple button for taping:
     public void SceneControl()
     {
             sceneNavigator += 1;
     }
I tap the button and go from scene 0 to scene 1. Tap next and go from 1 to 2... The problem is when I want to play sound in scene 1:
             if (sceneNavigator == 1)
             {
                 soundToPlay1.Play();
             }
It's not playing. It plays only when I tap second time. When the scene 1 is over. Not matter how long I wait to tap second time. It always play on next scene. By the way, it's empty:
     if (sceneNavigator == 2)
     {
     }
I dont know what I doing wrong. Please, Help me people!
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                