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Question by kordou · Apr 03, 2021 at 03:16 PM · transformparentchildaugmented-reality

How can i add a child to a parrent without changing the transfom of the child ?

HI,

I am struggling some days to find a way to make a Gameobject child of a prefab that is being loaded during runtime without changing its transform.

I am using Afroundation to load a prefab over a target with a play button and when the button is pressed a tv prefab is presented over an image target in order to play a video.

The tv (child) has a transform of zero in order to be in the center

  this.transform.position = new Vector3(0.0f, 0.0f, 0.0f);
         this.transform.rotation = Quaternion.identity;
         this.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);

but when the prefab makes this tv a child of it all the transform. position and the rotation go crazy by changing all the time and the tv goes to a random position with a random rotation.

I even tried to correct it within the update but still nothing.

When I load the prefab (parent) I correct its position and rotation in order to follow the target

 void Place (GameObject obj, Vector3 newPosition, Quaternion newRotation)
         {
             obj.transform.position = newPosition;
             obj.transform.rotation = newRotation;
             
         }
 

can anyone help me here?

I cannot make sense of the error..

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