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Bone lookat do not work Help!
Hello, I'm doing a third person shooter and everything goes well except always the same problem of the thorn, I have a target and do not look, what happens in the script? Thank you
 using UnityEngine;
 using System.Collections;
 
 public class SpineAim : MonoBehaviour {
 
     public Vector3 Offset;
     public Transform Target;
     public Transform Bone;
 
     void Start () 
     {
 
     }
     
     void LateUpdate () 
     {
         Bone.LookAt(Target.position);
         Bone.rotation = Quaternion.Euler(Offset);
     }
 }
 
               Comment
              
 
               
              Answer by xxmariofer · Jan 22, 2019 at 08:48 AM
You are using Bone.rotation = Quaternion.Euler(Offset); so look at wont work change it to this
Bone.rotation += Quaternion.Euler(Offset);
I have this error:
"The operator += can not apply to UnityEngine.Quaternion";
         Bone.rotation += Quaternion.Euler(Offset);
 
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