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Question by rafaelcbarna · Jan 29, 2019 at 05:39 PM · scripting problembeginnerjumping object

Make my boss jump on Player position after x seconds

Hello, I've been working on the second boss of my first game, his only ability is jumping on the player position. So far I could only make the boss jump on Y, or make him teleport to the player instead of jumping. Thanks in advance.

 public float speed;
 public int startingHealth = 4;
 public int currentHealth;
 public bool bossKilled = false;
 public int jumpForce;
 public bool playerInRange = false;

 private float timeJump = 1f;
 private float atimer = 1f;
 private bool canJump = false;

 private Transform target;
 private Rigidbody2D rb;
 Animator anim;
 Vector2 initialPos;

 public bool grounded;
 public Transform groundCheck;
 public LayerMask layerGround;
 public float radiusCheck;

 void Start () {
     anim = GetComponent<Animator>();
     currentHealth = startingHealth;
     initialPos = gameObject.transform.position;
     target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
     rb = GetComponent<Rigidbody2D>();
 }
 
 void Update () {

     grounded = Physics2D.OverlapCircle(groundCheck.position, radiusCheck, layerGround);

     if (currentHealth == 0)
     {
         anim.Play("BossDeath");
         bossKilled = true;
         return;
     }

     if (playerInRange)
     {
         bossAttack();
     }
 }

 private void Awake()
 {
     instance = this;
 }

 private void bossAttack()
 {
     if (timeJump > 0)
     {
         canJump = false;
         timeJump -= atimer * Time.deltaTime;
         anim.SetTrigger("Idle");
     }
     else
     {
         canJump = true;
         timeJump = 5f;
         anim.SetTrigger("Jump");
         Attacking();
     }
 }

 private void Attacking()
 {
     if (canJump)
     {
         if (playerInRange == true && grounded)
         {
             rb.AddForce(Vector2.up * 1000f);
         }
     }
 }

}

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