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Painting tilemap vs prefabs containing tilemaps
What approach is better: one tilemap (actually two: one for collidable tiles and one for non collidable using one grid) for scene painted with all platforms and ornaments OR many tilemaps with their own grids dependent on prefabs?
My team requested prefabs based on tilemaps and I am not sure if this is the right way to do it. I suggested painting entire map at once rather than using prefabs but now I don't know what to think about both options.
Answer by steve7876 · Sep 30, 2021 at 09:49 AM
Anyone getting an occasional glitch when while you're just walking over for example ground tiles, you random crash into a collider and you can't get past unless you jump? Some playthroughs it's fine, non existent, other times it's there at random points Kids Christmas Ornaments
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