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Question by milesun5 · Nov 03, 2011 at 02:58 AM · collisionguidestroy

destroy object with gui box on collision

so im trying to make it when i reach an object a gui box will show up and ask to see if they want the object destroyed so far i can only get it to pop up at the beginning and not when i reach the object.

heres what i have so far

function OnGUI()

{

 GUI.Box(Rect(100,100,300,100),"Destroy Object?");



 if(GUI.Button(Rect (100,150,100,25),"Yes"))

 {

     Destroy (gameObject);

 }

 if(GUI.Button(Rect(300,150,100,25),"No"))

 {

 enabled = false;

 }



}

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Answer by antx · Nov 03, 2011 at 10:12 AM

What do you mean with "when I reach an object"? When you click on it, or when you move close to it?

The object would need a collider (physics) component.

check out for collision: http://unity3d.com/support/documentation/ScriptReference/Collider.OnCollisionEnter.html

check out for clicking: http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnMouseDown.html

check out for "getting close to the object": http://unity3d.com/support/documentation/ScriptReference/Vector3.Distance.html

You should not draw your window when one of the things above are fired, but rather set a variable (like var drawMyWindow : boolean = flase;) to true then instead. Then draw your window only when this variable is true. Otherwise your window would be visible only for one frame. When the button is pressed and the window should go away again, then simply set the variable back to false.

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