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Question by dnh · Apr 24, 2018 at 01:35 AM · c#unity 53d

how can i make two objects go opposite directions ? any idea

i want to make two objects go opposite direction on position.x

when i drag the first object using the code below , i want other GameObject to go the opposite position ?

thank you

 using UnityEngine;
 using System.Collections;
 
 public class MousePos: MonoBehaviour {
 
     private Vector3 screenPoint;
     private Vector3 offset;
     public GameObject rightWall;
 
     void OnMouseDown(){
         
         screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
         offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, 0, screenPoint.z));
 
 
     }
 
     void OnMouseDrag(){
         
 
         Vector3 cursorPoint = new Vector3(Input.mousePosition.x, 0, screenPoint.z);
         Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset;
         transform.position = cursorPosition;
 
 
         }
 
 
 }
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Answer by vir1234 · Apr 24, 2018 at 05:26 AM

Something like this?

     private Vector3 screenPoint;
     private Vector3 offset;
     public GameObject rightWall;
     public GameObject leftWall;
 
     void OnMouseDown(){
 
         screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
         offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, 0, screenPoint.z));
 
 
     }
 
     void OnMouseDrag(){
 
 
         Vector3 cursorPoint = new Vector3(Input.mousePosition.x, 0, screenPoint.z);
         Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset;
         transform.position = cursorPosition;
         leftWall.transform.position = -cursorPosition;
 
     }
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avatar image dnh · Apr 24, 2018 at 03:18 PM 0
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yes , this what i need it , it worked , thanks a lot , i just needed to out public vector3 pos;

and put it on leftWall. transform.position = -cursorPosition -pos ; becouse the wall is not it is place

but it worked , thanks alot again

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Answer by itcbenjamincu · Apr 24, 2018 at 05:56 AM

ok u need to make and obj of or aad some inicial parameters example (0,1):

0= void OnMouseDrag(){ Vector3 cursorPoint = new Vector3(Input.mousePosition.x, 0, screenPoint.z); Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset; transform.position = cursorPosition; }

1= void OnMouseDrag(){ Vector3 cursorPoint = new Vector3( -1*(Input.mousePosition.x), 0, screenPoint.z); Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset; transform.position = cursorPosition; }

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