Why my camera trembling when i rotate it?
I'm creating a script to control my camera and my character on a unity scene but when I turn my camera with my mouse, the background tremble. But the more I turn, the more my background tremble.
 public Camera FPSCam;
     void Update()
     {
           yaw += speedH * Input.GetAxis("Mouse X");
           pitch += speedV * Input.GetAxis("Mouse Y");
     
           transform.eulerAngles = new Vector3(0.0f, yaw, 0.0f);
           FPSCam.transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
     }
I already tried many thinks to fix my bug like change the Update() by a FixedUpdate() or use a Vector3.smoothDamp() to update the transform.eulerAngles.
You can download build project following this link:
https://drive.google.com/file/d/1KIJMp0Kr_6vsXF7dXn2HUOe33r473zJQ/view?usp=sharing
Thanks for help.
PS: please, excuse my English level, I'm french...
without check all you problem, just try something, just to be sure thats not the error. change Update() to LateUpdate() 
Thanks for your answer, I tried it this morning but the result is the same as I tried to replace Update() by FixedUpdate().
Answer by xxmariofer · Jan 29, 2019 at 09:09 AM
use the update, and rather than changing the rotation, you should be rotating towards the desired rotation.
https://docs.unity3d.com/ScriptReference/Vector3.RotateTowards.html
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