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This question was
closed Feb 02, 2014 at 09:36 AM by
Benproductions1 for the following reason:
Question is off-topic or not relevant
Question by
galaboy · Feb 02, 2014 at 09:36 AM ·
scriptableobjecttime.time
increamenting speed periodically
am doing a space shooter game where i have to increment the speed of the enemy every 20seconds. need help.
Comment
thanks for the help i figured out how to do it. below is the script.
using UnityEngine;
using System.Collections;
public class enemy_script : $$anonymous$$onoBehaviour {
public float enemySpeed = 5;
void Start () {
InvokeRepeating("gameTimer",60,60);
}
void gameTimer()
{
print(enemySpeed);
enemySpeed += 2;
}