Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Trild123787898 · Jan 26, 2019 at 09:12 PM · transformscript.object

Rotate with script and point

I have a script that when I click on a button, I move a project to the right place, I need to immediately after he has transmuted it turned around by 30 degrees in x on the red dot, what is the best way to do this? alt text

130570-tracto3.png (12.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by DCordoba · Jan 26, 2019 at 10:35 PM

um I think to RotateAround is what you need.

 public Vector3 redDotPos;// on global pos
 transform.RotateAround(redDotPos,30f ,Vector3.up);

if you want to change position of the square, you'll need the redDotPos relative to the main center of the quad, so on local position

 //on local pos, relative to the center
 public Vector3 redDotPos; 
 //convert to global
 Vector3 globalDotPos =  transform.position + (transform.forward * redDotPos.y + 
         transform.right * redDotPos.x - 
         transform.up * redDotPos.z);
 transform.RotateAround(globalDotPos, 30f ,Vector3.up);
Comment
Add comment · Show 12 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Trild123787898 · Jan 27, 2019 at 02:28 PM 0
Share

here's a mistake Assets/$$anonymous$$ainSkripts/TriggerTest.cs(17,27): error CS1502: The best overloaded method match for `UnityEngine.Transform.RotateAround(UnityEngine.Vector3, UnityEngine.Vector3, float)' has some invalid arguments

avatar image DCordoba Trild123787898 · Jan 27, 2019 at 03:59 PM 0
Share

yep I mistake the order of arguments, sorry there is the correct way

 transform.RotateAround(globalDotPos, Vector3.up, 30f);
avatar image Trild123787898 · Jan 27, 2019 at 02:53 PM 0
Share

No, everything solved the problem! Now the problem is that the model starts to distort itself

avatar image DCordoba Trild123787898 · Jan 27, 2019 at 04:51 PM 0
Share

I mistake a $$anonymous$$us... is

 Vector3 globalDotPos =  transform.position + (transform.forward * redDotPos.y + 
          transform.right * redDotPos.x + 
          transform.up * redDotPos.z);

but thats not the cause, thats probably because each axis of the parent scale haven't the same dimension

you need to redo the parent scale to keep proportions

avatar image Trild123787898 DCordoba · Jan 27, 2019 at 06:49 PM 0
Share

good! Thanks

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

136 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to scale the transport? 1 Answer

problem with rigidbody.position 1 Answer

How to manage an object using joints? 0 Answers

problem with wheelcollider 0 Answers

How to make the same scaling of sub-projects during export? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges