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Question by NiknAknO · May 05, 2017 at 09:15 PM · collisionrigidbody2dboxcollider2d

2d collision not functioning correctly

alt text

So I gave the ground a Box Collider 2D, and the character (The 2x2 checkerboard) a Box Collider 2D and a Rigidbody 2D. So what should happen is that the character should fall until it contacts the collider, right?

alt text

But instead, the character falls but contacts space above the collider.

I'm using Unity 5.5.2f1. This happens when using different types of colliders also, and I haven't added any script to the character. Is this a bug, or am I doing something wrong?

unityerror.png (11.1 kB)
unityerrorexample.png (1.6 kB)
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