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Question by giQQQQ · Oct 27, 2019 at 09:02 AM · enemy aienemysenemy-ai

Hi! help please, I am trying to make enemy follow player and change animation from Idle to Walk (follow) but it not working.

public class enemyMove : MonoBehaviour {

 public float speed;
 private Transform target;
 private Animator anim;
 bool Triggered;

 void Start()
 {
     target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
 }

 private void OnTriggerEnter2D(Collider2D other){
     Triggered = true;
 }
 void Update()
 {
     if (Triggered == true){
         anim.SetBool("Walking", true);
        if (Vector2.Distance(transform.position , target.position) > 2){
             transform.position = Vector2.MoveTowards(transform.position , target.position , speed * Time.deltaTime);
         }
     }else{
         anim.SetBool("Walking", false);
     }
     

 }

}

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