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Question by RabbitLeLe · Feb 10, 2017 at 07:30 PM · c#scene

Restarting Scene/Level

Hi, I'm begginer and i have problem. I want restart my scene. I have one Scene ("MainScene") and when a player dies i would like to restart game.

I tried used :
Application.LoadLevel(0);

SceneManager.LoadScene(0);

and both work but when i press space it automatically restart my scene and here is my problem, why space button is restarting my scene?

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Answer by RabbitLeLe · Feb 11, 2017 at 11:32 AM

public class CanLose : MonoBehaviour {

 public MobControler[] mc;
 public Canvas loseMenu;

 void Start()
 {
     loseMenu = (Canvas)GetComponent<Canvas>();
     loseMenu.enabled = false;
 }

 void Update()
 {


     for (int i = 0; i < 42; i++)
     {
         if (mc[i].zdrowie <= 0)
         {
             loseMenu.enabled = true;
         }
     }

 }

 public void TryAgain()
 {
     loseMenu.enabled = false;
     Cursor.lockState = CursorLockMode.Locked; 
     Cursor.visible = false;
     Time.timeScale = 1;
     SceneManager.LoadScene(0);
    
 }

}

It's my code and TryAgain function in project is a text button. And after press TryAgain it should reload my scene (game) and it does but when i press space it reloads too. So here is code where I use space button:

public class PlayerControler : MonoBehaviour {

 public CharacterController characterControler;

 public float height_jump = 7.0f;

 public float cur_height_jump = 0f;

 void Start()
 {
     characterControler = GetComponent<CharacterController>();
 }

 void Update()
 {
    keyboard();
 }

 private void keyboard()
 {
     if (characterControler.isGrounded && Input.GetButton("Jump"))
     {
         cur_height_jump = height_jump;
     }
     else if (!characterControler.isGrounded)
     {
         cur_height_jump += Physics.gravity.y * Time.deltaTime;
     }

     Debug.Log(Physics.gravity.y);
 }

}

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