Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by purplebasemail · Jan 25, 2019 at 03:03 PM · inverted

My 3D char controls are inverted

I really like this code for a character controller it was originally meant for a 2D char controll thats why it may look weird. The issue of getting it from 2D to 3D was solved but now the controls are inverted.

Anyone know how to fix this? Thanks in advance

public class MovePlayer : MonoBehaviour {

 public float moveSpeed;
 private Rigidbody rb;
 private Animator anim;
 private bool playerMoving;
 private Vector2 lastMove;
 //-----------------------------------------------------------------------------------------------------------------------------------------------------------------
 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }
 //-----------------------------------------------------------------------------------------------------------------------------------------------------------------
 void Update()
 {
     playerMovement();
 }
 //-----------------------------------------------------------------------------------------------------------------------------------------------------------------
 void playerMovement()
 {
     playerMoving = false;
     if (Input.GetAxisRaw("Horizontal") > -0.5f || Input.GetAxisRaw("Horizontal") < -0.5f)
     {
         transform.Translate(new Vector3(Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f));
         playerMoving = true;
         lastMove = new Vector2(Input.GetAxisRaw("Horizontal"), 0f);
     }
     if (Input.GetAxisRaw("Vertical") > -0.5f || Input.GetAxisRaw("Vertical") < -0.5f)
     {
         transform.Translate(new Vector3(0f, 0f, Input.GetAxisRaw("Vertical") * moveSpeed * Time.deltaTime));
         playerMoving = true;
         lastMove = new Vector2(0f, Input.GetAxisRaw("Vertical"));
     }
     anim.SetFloat("MoveX", Input.GetAxisRaw("Horizontal"));
     anim.SetFloat("MoveY", Input.GetAxisRaw("Vertical"));
     anim.SetBool("PlayerMoving", playerMoving);
     anim.SetFloat("LastMoveX", lastMove.x);
     anim.SetFloat("LastMoveY", lastMove.y);
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image purplebasemail · Jan 25, 2019 at 03:03 PM 0
Share

I have tried with my $$anonymous$$imal knowledge but cant get it fixed XD.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by purplebasemail · Jan 25, 2019 at 04:59 PM

I figured it out. i put my camera on the other side of the character!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by xxmariofer · Jan 25, 2019 at 03:10 PM

Change all Vertical for Horizontal and Horizontal for Vertical (if your animation is also inverted also the LastMoveX and LastMoveY)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

xsi to fbx model has inverted axis 0 Answers

How to accomendate for object back facing the wall and contorls to invert temselves to a new direction? 0 Answers

Helicopter controls inverted 1 Answer

Why is my texture upside down on the other side of my cube? 6 Answers

2D Inverted Colliders 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges