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Question by Detinator10 · Aug 30, 2014 at 04:33 PM · rotationtransformlookat

!Urgent! How to get a sprite to look at another object?

I'm working in 2D unity and I want to have a sprite look at the player but transform.LookAt and

     Quaternion rot = Quaternion.LookRotation( transform.position - player.transform.position, Vector3.forward );
     transform.rotation = rot; 

doesn't work either so what's a good way to do this? Thank you!

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Answer by BMayne · Aug 30, 2014 at 06:38 PM

Hey,

This is a common problem that comes up when doing 2D Games. Luckily with some simple math you can fix this really quickly.

 //What is the difference in position?
 Vector3 diff = (lookTarget.position - transform.position);
 
 //We use aTan2 since it handles negative numbers and division by zero errors. 
 float angle = Mathf.Atan2(diff.y, diff.x);
 
 //Now we set our new rotation. 
 transform.rotation = Quaternion.Euler(0f, 0f, angle * Mathf.Rad2Deg);

Regards

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avatar image TheCongaGuy · Mar 23, 2021 at 08:07 AM 0
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If you're curious about how to get this to work with a triangle sprite, you need to subtract 90 to your angle, or it'll look directly right of the object you want to look at. The new code is practically the same;

  //What is the difference in position?
  Vector3 diff = (lookTarget.position - transform.position);
  
  //We use aTan2 since it handles negative numbers and division by zero errors. 
  float angle = Mathf.Atan2(diff.y, diff.x);
  
  //Now we set our new rotation. 
  transform.rotation = Quaternion.Euler(0f, 0f, angle * Mathf.Rad2Deg - 90);

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