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DM11R · Sep 24, 2021 at 06:36 AM ·
animation2d2d animationwalkcycle
How to make a proper walk animation cycle?
I have 2D humanoid character and Im trying to make a walk animation for him but I struggle to make animation to smoothly translate from end to beginning of cycle. Most of the times translation is really sharp and you can clearly see a moment when a new cycle begins. I tried to edit curves in animatior, or use some walk cycle examples, but it just barely helped. Can someone give me some tips about making a smooth walk animation?
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