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Question by n9ne · Feb 02, 2015 at 01:03 PM · 2d2d game2d-platformery-axis

Prevent Y-axis Movement In 2D

So iam spawning an object that have a box collider and no rigidbody and it have animation , and every time it get spawned it moves on the y-axis so how to prevent this move ??

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avatar image Ferb · Feb 04, 2015 at 10:36 AM 0
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Is the unwanted movement being caused by the animation? $$anonymous$$aybe you just need to uncheck 'Apply Root $$anonymous$$otion' in the animator?

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Answer by ironblock · Feb 04, 2015 at 11:00 AM

this is a simple script that clamps objects.

 using UnityEngine;
 using System.Collections;
 
 public class limitPlayer : MonoBehaviour {
     public float minimumX = -10f;
     public float maximumX =10f;
     public float minimumY = -9.8f;
     public float maximumY =9.8f;
     public float minimumZ = -20f;
     public float maximumZ =20f;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         transform.position = new Vector3 (Mathf.Clamp (transform.position.x, minimumX, maximumX), Mathf.Clamp (transform.position.y, minimumY, maximumY), Mathf.Clamp (transform.position.z, minimumZ, maximumZ));
     }
 }
 
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avatar image n9ne · Feb 04, 2015 at 06:40 PM 0
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Works Perfect Thanks ironblock ;)

avatar image ironblock · Feb 05, 2015 at 03:49 PM 0
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no problem.

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