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Question by immrATaylor · Jan 21, 2019 at 05:53 PM · c#rotationmathdial

How to determine if rotation is clockwise or anticlockwise

I am trying to create a dial. It has a number in the center that I want to go up if the rotation is clockwise and go down if the rotation is anticlockwise. Here is my rotation code:

    if (Input.touchCount > 0)
             
                     {
             
                         Touch touch = Input.touches[0];
             
                         RaycastHit hit;
                         Ray ray = camera.ScreenPointToRay(Input.touches[0].position);
             
             
                         if (Physics.Raycast(ray, out hit))
                         {
                             if (hit.collider.gameObject == TurnDial)
                             {
                                 switch (touch.phase)
             
                                 {
             
                                     case TouchPhase.Began:
                         
                                         var dir = Camera.main.WorldToScreenPoint(TurnPivot.transform.position);
                                         dir = Input.mousePosition - dir;
                                         baseAngle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
                                         baseAngle -= Mathf.Atan2(TurnPivot.transform.right.y, TurnPivot.transform.right.x) * Mathf.Rad2Deg;
                                         
                                         break;
             
             
             
                                     case TouchPhase.Moved:
             
                                          var dir = Camera.main.WorldToScreenPoint(TurnPivot.transform.position);
                               dir = Input.mousePosition - dir;
                               var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg - baseAngle;
                                   AngleText.text = angle.ToString();
                                   TurnPivot.transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward)
                                      //if rotation is clockwise text number goes up
                                      //else it goes down
                                     break;
                              }
                   }
               }
         }
     
 

   
   

How can I tell if the dial was rotated clockwise or anticlockwise?

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Answer by Turlok · Jan 21, 2019 at 07:49 PM

One solution is to compare the starting angle to the ending angle. Decreasing angles result in clockwise rotation, increasing angles result in anticlockwise rotation. IE if (starting > ending) the rotation is clockwise, else the rotation is anticlockwise.

To avoid the pitfall of co-terminal angles, first reduce your angle's representation:

 //restrict myAngle to 0-360 degree representation
 myAngle %= 360;
 if (myAngle < 0) myAngle += 360;
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avatar image MianAbdul · Jun 02, 2020 at 08:10 AM 0
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I have an object spinning on its axis how can I deter$$anonymous$$e that the spinning motion is "CW" or "CCW".

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Answer by Out_Of_Names · Jan 21, 2019 at 08:30 PM

In OnActive() or Start() store your current rotation in a variable such as _lastRot. Then, after updating the rotation, compare _lastRot to your current rotation to decide if you have rotated clockwise or not. Then, update _lastRot to equal your current rotation so you can compare against it the next time it moves.

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