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Question by $$anonymous$$ · Jan 07, 2016 at 10:33 PM · coroutinemenuthreads

Application.CaptureScreenshot() is not fast enough

Hey there !

I'm making a menu where I use a screenshot from the game whenever the player opens it. My problem is that Application.CaptureScreenshot() is not fast enough to capture the screenshot then load it immediately . My code looks like this:

 Application.CaptureScreenshot("menu.png");
 bgImage = LoadPNG("menu.png");    

If the two codes are after each other it only works after I try it twice, because the second time it loads the previous screenshot not the one which was made just before.

Any ideas how to work around ? Maybe do it in a coroutine ?

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Answer by phil_me_up · Jan 07, 2016 at 10:36 PM

You could use a render texture to render the last camera view rather than having to actually capture the pixels, write them out to a file then read them back in?

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avatar image $$anonymous$$ · Jan 07, 2016 at 10:41 PM 0
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Going to test it out tomorrow, if it works I'm going to accept your answer ! :)

avatar image $$anonymous$$ · Jan 23, 2016 at 02:23 PM 0
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Well It was quite a while, but I didn't have time to have fun with it. Thanks for introducing me RenderTextures as I've never met them before, and it's AWESO$$anonymous$$E !

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