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Question by
finlay_morrison · Jan 24, 2019 at 09:09 PM ·
networkingclientsynchronizationjoin
Help with syncvars
So I have a syncvar on a player prefab, for the player's ID. when a player joins they put their id in the variable, and all clients currently connected get the id. The problem arises when another player joins the game, as they don't seem to have the ID from the syncvar. Any help would be greatly appreciated.
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