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Question by mawak93 · Nov 03, 2013 at 04:53 PM · androidmovementaccelerometertilt

Hi .... i made a pc game controls work fine....how do i use accelerometer for android...for ex if i wanna move right i tilt right...etc

using UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

 private Transform myTransform;
 public int playerSpeed = 9;
 
 public static int lives=3;
 
     
 public static int score=0;
 //variable to reference prefab...prefab is a game object containing text sound and can be used again
 
 float timer=0f;
 
 
 public GameObject ProjectileFab;

 // Use this for initialization
 void Start () {
 
     myTransform = transform;
     
     //Spawn point
     //position to be at -3 , -3 , -1
     
     myTransform.position=new Vector3(-3,-3,-1);
 
     //
 }
 
 // Update is called once per frame
 void Update () {
     
     
     //Moving Player left and Right
     
     myTransform.Translate(Vector3.right * playerSpeed * Input.GetAxis("Horizontal")* Time.deltaTime);
     
     
     //Make the player  wrap
     
     if (myTransform.position.x > 10) {
         
         myTransform.position=new Vector3(-10,myTransform.position.y,myTransform.position.z);
         
         
     }
         
         else if(myTransform.position.x <-10) {
         
         myTransform.position=new Vector3(10,myTransform.position.y,myTransform.position.z);
         
     }
     
     //Press spacebar to fire a laser
     
     //if the player presses spacebar,a laser will shoot
     
     if (Input.GetKeyDown(KeyCode.Space)) {
         
         //fire projectile
         
        Vector3 pos  = new Vector3(myTransform.position.x,myTransform.position.y + 1,myTransform.position.z);
         
         //or u could simply use Input.GetKeyDown("space")
         
         Instantiate (ProjectileFab,pos,Quaternion.identity);
         
         
     
     }
     
     if(Time.time - timer > 1)
     {
         renderer.enabled=true;
     }
     
     print ("Lives:"  +lives +"  Score:" +score +"      Current Time" +Time.time+"Timer to Respond:"+timer);
 
     }
 
 void ShowGUi()
 {
     
                 GUI.Box (new Rect(20,10,150,150)," Game Over");
                 GUI.enabled=true;
 }
 
 void OnGUI()
             {
 
             }
     
     void OnTriggerEnter(Collider collider)
 {
     if (collider.gameObject.CompareTag("Enemy")){
     
     //if the lase hits the enemy....enemy will be destroyed
        lives--;

         renderer.enabled = false;
         timer= Time.time;
         
         if(lives <1)
         {
             
         Destroy (this.gameObject);
         }
     }
     
     
     if (collider.gameObject.CompareTag("EnemyFab")){
     
     //if the lase hits the enemy....enemy will be destroyed
        lives--;
     
         audio.Play ();
         renderer.enabled = false;
         timer= Time.time;
        
         if(lives <1)
         {
             
        
         Destroy (this.gameObject);
             
         
             
 
         }
     }
 }
 
 

}

Accelerometer and the touch functions....if any one can explain me that :)....for android and im using C#....i want my player to move right and left upon tilt on android.....and with touch aswell

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Answer by tanoshimi · Nov 03, 2013 at 05:06 PM

You'll be needing Input.touches and Input.gyro...

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