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Question by Slastraf · Jan 24, 2019 at 05:33 PM · movementphysics2d gamerigidbody2d

How to make a 2D Player move a box properly ?

I want to make a game like Zelda where the player can move the box when he is near it. I have tried to come up with some solutions, but they always seem very bugged or overcomplicated, like getting an array of collider contacts, and then evaluating if theres a wall nearby and so on. I am sure some of you have seen it somewhere online ? or can help me otherwise ?

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avatar image Spacejet13 · Jan 24, 2019 at 07:28 PM 0
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Collider Contacts seems good, honesty..

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Answer by Magso · Jan 25, 2019 at 12:34 AM

The simplest way is checking the distance and parenting the box to the player.

 float closeEnoughToMove;
 
 if(Vector3.Distance(box.transform.position, transform.position) < closeEnoughToMove){
     box.transform.parent = transform;
 }

and to stop moving the box

 box.transform.parent = null;
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