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Question by The0Warrior · Apr 10, 2018 at 11:26 AM · scripting problemscript.note

Interactable trigger responding weirdly

Hi,

I have made a read note script which enable when player enter trigger and press LMB

but the problem is that it's responding really weirdly, sometime it respond sometimes not


 using UnityEngine;
 using System.Collections;
 using UnityStandardAssets.Characters.FirstPerson;
 using UnityEngine.UI;
 
 public class Notees1 : MonoBehaviour {
 
         public GameObject Pic;
         public AudioClip sound;
         public GameObject text;
         public GameObject playerObject;
         public Behaviour blur;
         private bool on = false;
 
         void OnTriggerStay(Collider plyr) {
         if (plyr.tag == "Player" && Input.GetKeyDown (KeyCode.Mouse0) && !on)
             {
                 Pic.SetActive(true);
                 AudioSource.PlayClipAtPoint (sound, transform.position);
                 text.SetActive (true);
                 playerObject.GetComponent<FirstPersonController>().enabled = false;
                 blur.enabled = true;
                 on = true;
             }
         else if (plyr.tag == "Player" && Input.GetKeyDown (KeyCode.Mouse0) && on)
             {
                 Pic.SetActive(false);
                 AudioSource.PlayClipAtPoint (sound, transform.position);
                 text.SetActive (false);
                 playerObject.GetComponent<FirstPersonController>().enabled = true;
                 blur.enabled = false;
                 on = false;
             }
         }
 }


can you guys help me, thank you.

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