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Question by Toficzak · Dec 14, 2016 at 02:31 PM · unity 5prefabspritespriterenderer

Change sprite at runtime

I have a prefab with spriteRenderer component. It has set sprite_1. There are multiple prefabs, stored in linked list list. I also have other sprite_2.

In my script I have this code:

list.First.Value.GetComponent<SpriteRenderer> ().sprite = sprite_2;

Unfortunetelly, the prefab stays with sprite_1. What do I do wrong?

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Answer by sumitb_mdi · Dec 14, 2016 at 03:11 PM

Prefabs are readonly while the game is running. What you need to do is instantiate prefabs and then change their properties like Sprite of a SpriteRenderer Component.

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avatar image Toficzak · Dec 16, 2016 at 08:10 PM 0
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Yes, I was working on already set prefab. Thank you very much!

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