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High quality skydome
I would like to create a skydome (skysphere) to include it in my game. For that purpose I tried to create a sphere (GameObject) and to wrap the sky texture from inside (by inverting its normals and manipulating with mesh vertices). Then I encountered a problem: game objects cannot be placed inside a sphere - the game crashes immediatly after it runs. How do people usually implement skyspheres in Unity? Or the only possibility is to use skyboxes?..
I also have additional question. When I stretch a skytexture on the inner surface of a sphere, some kind of pole singularity arises (see the figure below). It looks like there should be some interpolation in order to make our texture smooth on a pole. How can one deal with it?
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