How do I save data on a webGL version of my game?
Hi guys, I recently created a game and spent a couple months on it. I wanted to get it in alpha pre-artwork, so I have a lot of placeholders atm. I wanted to get a lot of bug fixes, and maybe feedback on my game. I originally have the saveLoad.cs saving all of the variables as a .dat file, using serialization to a file, but that doesnt work on my webGL version of the game, so players cant save their data. Is there a way I can implement this?
Thanks!
P.S its C# btw
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