Artifacts at object's edges
Hello!
I want to build map from 3d tiles, but I have problems with eliminating artifacts which occured at edges.
Each object is cube with scale (1,1,1). (Ehh... thanks to floating point precision)
I tried:
turn off anty aliasing (it works, but my map looks horrible then)
resize object to x,y,z = 1.001 (it makes two artifacts instead of two :D )
reorganize light and shaders/materials
Second problem: I have similar issue (more visible, black horizontal lines) when moving my camera throught axes.
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