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Question by Hogge · Nov 03, 2014 at 10:02 PM · soundmusic

Setting menu music

I'm building a game where, at the end of each level, a results screen is shown, with the game in the background. Once the screen is accessed (you fly into a trigger box), I want a victory tune to play. To do this, I have written the code to be as such:

 using UnityEngine;
 using System.Collections;
 
 public class NewLevel : MonoBehaviour {
     public Material otherSkybox;
     private bool newlevel= false;
     public GameObject camera;
     public AudioClip victory;
     void Start() {
     newlevel = false;
     }
     void OnTriggerEnter(Collider other)
     {
                 if (other.tag == "Player"){
                         newlevel = true;
         }
         if (newlevel== true){
             RenderSettings.skybox = otherSkybox;
             camera.audio.Play(victory);
         transform.localPosition = new Vector3(0, 0, 0);
         print(transform.localPosition.y);
     }
 }
 }

The problem I have is however that I get the following compile error: The best overload match for "unityengine.audiosource.play(ulong)" has some invalid arguments. And that's strange, since I've basicaly copied the example in the unity documentation pages.

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avatar image lolzrofl · Nov 16, 2014 at 10:59 PM 0
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If I've answered your question could you please accept my answer.

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Answer by lolzrofl · Nov 03, 2014 at 10:07 PM

Attach an AudioSource component to your game object and assign your music to it.

Then change victory to public AudioSource victory; and attach the AudioSource component in the editor.

Lastly play the audio like this victory.Play();

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