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Question by TheFrostyOnion · May 30, 2016 at 11:47 PM · rigidbodycharactercontrolleraddforce

How to create smooth jump with rigidbody.addforce?

So I am trying to make my character jump with rigidbody.addforce, but it doesn't work. Here is the code(c#):

public class Jump2 : MonoBehaviour {

 public CharacterController controller;

 public float thrust = 5.0f;

 public Rigidbody rb;

 // Use this for initialization

 void Start () {
     controller = GetComponent<CharacterController>();

     rb = GetComponent<Rigidbody>();
 }
 
 // Update is called once per frame
 void Update () {
     if(Input.GetButton("Jump") && controller.isGrounded)
     {
         rb.AddForce(transform.up * thrust, ForceMode.Impulse);
     }

 }

}

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Answer by TheFrostyOnion · Jun 04, 2016 at 05:08 AM

I think I have found an answer. It appears that when the object also has a character controller the script doesn't work for some reason.

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Answer by starscream97 · Jan 09, 2017 at 04:28 PM

Did you fix it? I'm going through same problem now

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