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Question by BenoitFreslon · Nov 26, 2015 at 11:41 AM · spritetexture2dcompressionpng

Best texture compression: TinyPNG + Unity sprite Packer?

Hello,

I would like to reduce the size of the game so I would like to compress images. What is the best method?

  1. Export a PNG

  2. Compress the PNG with https://tinypng.com

  3. Add a Packing Tag on the PNG

  4. Set the 16bits format

I don't know actually if this method could work because Unity converts all textures.

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Answer by Jessespike · Nov 26, 2015 at 03:59 PM

You didn't specify what platform you're building for. Unity will re-compress textures when they're imported, so tinypng won't help.

  • Make sure the texture sizes are a power of two.

  • Instead of 16bit format, use a compressed format such as DXT.

  • Reduce the size of the textures where the quality is still acceptable. e.g. Particle textures don't need to be 2048, and probably no one will notice a difference if it's smaller.

  • Disable mipmaps if they're not being used.

Unity - Manual: Reduce the File Size of the Build

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