Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by theruins · Mar 25, 2013 at 06:36 AM · cameracollisionthird-person

3rd Person Cam Collides when it shouldn't

Hi there

I'm making a Lunar Lander type rocketflying game in Unity. I have my rocketobject with all the movement scripts attached, and my camera is its child, following it wherever it goes. The known problem here is the cam clipping through objects/the terrain. So I attached an invisible sphere to the camera (around the camera) to prevent it from clipping through the floor.

When the rocket flies at a certain speed and collides with the terrain it explodes - the problem now is that it also explodes when the sphere around my camera collides with the terrain!

Is there a way around this without completely rebuilding everything? Or what would the best structure of objects be (I have player > cam > camsphere).

Thanks for any ideas and tipps!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vagos21 · Mar 25, 2013 at 06:16 PM 0
Share

this is a very known issue that has bugged me for a long time too: composite colliders. this happens because the camera is a child to your ship and its collider is used as one combined with the ship's collider, according to this:

http://docs.unity3d.com/Documentation/Components/class-Rigidbody.html

you must find a way to keep your camera attached to your ship without a parent/child relationship, maybe link it to the ship using a fixed joint? but this way if the camera collides with the terrain and it changes position, it will also affect your ship's motion through the joint...! i hope at least you can find a way to handle your camera's position in another way without changing the ship's motion too...!

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by jmatthews · Mar 25, 2013 at 06:24 PM

Unless i misunderstand the question you should be able to provide a custom physics layer, tag the camera sphere as belonging to that layer and then go into your physics settings and have the two not interact.

Physics Manager

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

3rd person controller camera passing through walls 0 Answers

3rd Person camera collision 2 Answers

move camera when it collides with a trigger 1 Answer

How to make camera position relative to a specific target. 1 Answer

3rd Person to First Person Camera 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges