Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mealone · Apr 09, 2014 at 04:07 AM · movementinstantiaterigidbody2dgravityvector2

toss up game object into air with freefall physics

hello. i am trying to get bonus items of my game tossed into the air relative to how fruits and bombs are flung/thrown in the game fruit ninja. i was trying to think of a way to do this by transforming the position of the game object up so that it enters the scene, and then changing the gravity scale on the rigidbody2D after some time so that it freefalls out of the scene. i tried doing this with this code - var speed : float = 3.4;

 function FixedUpdate () {
 
     if (transform.position.x > 0) {
         Moveleft();
         }
     else {Moveright();}
 }
 
 function Moveleft () {
     transform.position.y += speed * Time.deltaTime;
     transform.position.x -= speed * Time.deltaTime;
 }
 function Moveright (){
     transform.position.y += speed * Time.deltaTime;
     transform.position.x += speed * Time.deltaTime;
 }

but the items spawn at random x coordinates and then fall directly along the 0 x coordinate. i think i am doing this wrongly and henceforth i am seeking professional assistance. the effect i am seeking is the randomized flinging of the bonus gameobject into the scene relative to the way fruit is flung into the air in fruit ninja. any help with this will be greatly appreciated. this is being done in 2d with javascript. thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Darwin Mecharov · Apr 09, 2014 at 04:22 AM

If I understand your question, you want to throw GameObjects into the air with some force. In that case, use rigidbody.AddForce to throw the object into the air. I don't really know how to randomize the spawnpoint of your GameObjects though. Still, hope this helps!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I make a character Lunge? 2 Answers

Character won't move (Fixed) 1 Answer

Why does this piece of code work with gravity and this one dosent 2 Answers

Object jitters when the scene starts 0 Answers

Making a character move automatically in one direction. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges