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How do I match Vive tracked object to the physical tracker visible in a WebcamTexture?
I am trying to set up a sort of a mixed reality scene with the help of HTC Vive and a webcam. I have to track the tracked object exactly to position of it's physical tracker showing through a WebcamTexutre on the screen. Other than this offsetting, the object tracks perfectly well.
I am using the webcamTexture inside a RawImage in UnityUI. Any suggestions on how I can match the FOV or the scaling of vive and the webcamTexture exactly?
I did try making the CamerRig camera into a physical camera and play with its values and it brought really close to the desired results, but on farther/extreme edges the offsetting still happens.
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