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Question by DryTear · Sep 08, 2013 at 03:01 AM · collidersmultipledisableall

Turn off all Colliders from Scene

Is there a way to turn off all colliders at once when a certain function is called, or a boolean is set to true?

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avatar image Sajidfarooq · Sep 08, 2013 at 08:05 AM 0
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@DrZ, you should convert your comment into an answer. Up-voted.

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Answer by Dr.Z · Sep 08, 2013 at 06:32 AM

No I don't think such a function exist. But you could create one that does what you want. You get all gameObjects using FindObjectsOfType from GameObject, then iterate on the returning objects and finally test if the object have a collider (go.collider), if so you can turn it off ;)

(if you need example of code for iterating on gameObject, I invite you to search on google for something like: unity iterate all gameobject). I hope this helps you a little.

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avatar image Bunny83 · Sep 08, 2013 at 10:04 AM 0
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FindObjectsOfType is way more versatile. You can directly search for colliders. There's no need to search for gameobjects first.

avatar image fafase · Sep 08, 2013 at 10:11 AM 0
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$$anonymous$$y opinion, create an array or a list of colliders in which you store them all right from the start. A list would allow you to add new objects at runtime. Then when needed you go through it. Looking for objects at runtime is no good if you look for a lot of them among all objects of the scene.

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