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Question by aosome23 · Feb 21, 2016 at 05:10 PM · c#uioptimization

UI text - A lot of them or One big one?

I need to update in real time a long piece of string with the UI Text. The system that I am working on is something like a debug console. I was wondering which is better for performance to display a large amount of text with the UI text component.

More specifically, I was wondering the performance impact on adding a new line to the large string (maybe more than a thousand lines?) vs having a text component for each of the lines. I was also thinking of splitting it into chunks so each text has about 100 lines.

Do you guys have any good ideas on approaching this problem?

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Answer by jebemti · Feb 22, 2016 at 12:35 AM

For better performance use single text object.

If performance is a big concern then:

  1. Disable Rich Text

  2. Disable Interactivity

  3. Disable Raycasting

  4. Restrain from using UI effects (Outline/Shadows)

  5. Use small text size

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avatar image aosome23 · Feb 22, 2016 at 02:16 AM 0
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Does the UI have to redraw the text every time the string is changed? For example if I add a word each frame, will it take longer every time a word is added?

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