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Question by BergMarques · Mar 30, 2016 at 07:10 PM · listsave dataserializable

Problem to add on List (Serializable class)

Hi!

I'm making a Save&Load class and using a private class that will be serializable. Occurs that I can't add Vector2 values in a list<> that is in this serializable class. Follow the code:

 public void Save() {
         
         BinaryFormatter bf = new BinaryFormatter();
         FileStream file = File.Create (Application.persistentDataPath + "/savedGames.data");
 
         SaveManager saver = new SaveManager();
         saver.keys.Add(new Vector2(valueX,valueY);
 
         bf.Serialize(file, saver);
         file.Close();
 }  
 [Serializable]
 class SaveManager
 {
      public List<Vector2> keys;
 }
 

I have made the save system with a simple value (int) to test, and works. But, with List unity says: "NullReferenceException: Object reference not set to an instance of an object"

Maybe is a nobie think. Please, help me! :)

Obs.: valueX and valueY is just for exemplo.

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Answer by jgodfrey · Mar 30, 2016 at 10:47 PM

In your SaveManager class, you never created a List instance for the keys property. That should probably be:

 public List<Vector2> keys = new List<Vector2>();
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avatar image BergMarques · Mar 30, 2016 at 11:59 PM 0
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Well, a tried this. But, received this message: "SerializationException: Type UnityEngine.Vector2 is not marked as Serializable"

Because of that, I tried this:

 [SerializeField]
 public List<Vector2> keys = new List<Vector2>();

Doens't work yet! :| Vector2 is serializable?

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Answer by BergMarques · Mar 31, 2016 at 04:01 AM

Ok. Solved!

It seens that Unity doesn't serialize Vector2, so I used two lists of float to works.

 class SaveManager
 {
     public List<float> keysTime = new List<float>();
     public List<float> keysValue = new List<float>();
 }


Thanks for the help @jgodfrey!

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