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What's the status of explicit Mip Level Streaming? (Texture2D.LoadMipLevel)
Hi,
I noticed in the following post by @Joachim_Ante that there are plans for explicit mip level streaming via a new Texture2D.LoadMipLevel method in Unity 5.x: Unity 5 Level Streaming
What's the status of this? Is it still coming and if so is there any indication of which Unity release it will show up in? I don't see any specific mentions of it in the Unity roadmap (unless it's related to Graphics: Async Texture Upload in 5.3?).
Cheers,
Andrew
Answer by Joachim_Ante · Aug 24, 2015 at 08:09 PM
Unity 5.3 prepares the backend for it. A scripting Api will follow later.
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