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Blender Racetrack Unity Import Odd
Hello all, New to the unity and blender scene and hoping to maybe get some help. I am working on a little race track that I have created in blender. It uses a flattened cube and path to create the track. All looks well in blender. When I import into unity I get some odd artifact-ing on an upward curve (See picture) https://answers.unity.com/storage/temp/167195-track1.png
Does anyone know what could cause this? I am using a curve modifier on the block to follow the path model in blender and using an array modifier to increase the original objects size. Below is the view in blender. https://answers.unity.com/storage/temp/167196-track2.png I am exporting the model as an .fbx from blender. I have attempted using a subdivision modifier to increase the number of vertices with no luck (Unless it needs to be applied before exporting?)
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